All over the world, a rain begins to fall, accumulating into the long-lost ocean. Malpercio is defeated, Melodia receives free will again, and Kalas, Melodia, and the Guardian Spirit use their powers to release Malpercio's spirit from his body. [22] The soundtrack album was published by Team Entertainment on December 17, 2003. [33] Namco's senior executive officer Youichi Haraguchi stated that the company feared that the title has not fit well with the Gamecube's userbase at the time. The series was conceived by co-designers Yasuyuki Honne and Hiroya Hatsushiba and developed by their respective video game development studios, Monolith Soft and Tri-Crescendo . [14] Legendary heroes eventually seal his power away with the five all-powerful "End Magnus", but the planet itself is left uninhabitable, leaving humanity to migrate and live among the floating continents in the sky. The group escapes to Alfard to stop Geldoblame, but in the confrontation, it is revealed that Kalas had secretly been working for Melodia all along to find the End Magnus and revive Malpercio for her benefit. [16] He was selected because he having experience working with many team members, such as artist and game design director Yasuyuki Honne, on past projects like Chrono Cross and Xenogears, and for his ability to "write passionate dialogue that doesn't sound weird or embarrassing". [20] Honne noted that Kalas was most difficult to design, in balancing his wings, cape, and generally garish clothing, which they felt were necessary for his personality. Hence, equipment and even attack types exist as cards, rather than as statistics associated with the characters. [46] In 2014, the Baten Kaitos Origins music track "The Valedictory Elegy" appeared in Nintendo's cross over video game Super Smash Bros. for Wii U. [12] Doing so allows the player to "level up", leading an increase in the character's primary attributes such as health points, attack strength, or defensive ability, or occasionally "class up" which increases the character's magnus deck capacity. "Choose Your Role: Vampire or Card Wielder", "Baten Kaitos: Eternal Wings and the Lost Ocean Review for GameCube", "Baten Kaitos: Eternal Wings and the Lost Ocean Preview", "RPGFan Reviews - Baten Kaitos: Eternal Wings and the Lost Ocean", "RPG Vault: Baten Kaitos: Eternal Wings and the Lost Ocean Interview", "Baten Kaitos Artbook Interview Translations", "C3 Exclusive Interview - Monolith Soft on Nintendo Wii Support, Baten Kaitos II & More Page 1 - Cubed3", "Baten Kaitos ~Eternal Wings and The Lost Ocean~ OST", "Baten Kaitos: Eternal Wings and the Lost Ocean Critic Reviews for GameCube - Metacritic", "Baten Kaitos: Eternal Wings and the Lost Ocean review", "Baten Kaitos Review for GameCube on GamePro.com", "Nintendo continues the Baten Kaitos series", "Baten Kaitos: Eternal Wings and the Lost Ocean Preview - Preview", "RPGFan News - Namco Executive Talks Tales, Baten Kaitos", "RPGFan News - Namco Posts Third Quarter Results", "Baten Kaitos: Shinjitsu no Hakai to Yakusoku no Uso Novel Synopsis", "TGS 2005: Baten Kaitos II announced for GameCube", "Xenosaga and Baten Kaitos bound for the DS", "News: Baten Kaitos Back on Nintendo DS? [22] Over sixty songs were created for the game. The original Baten Kaitos though? The game is focused around the concept of "Magnus" - magical cards that capture the "essence" of items found in the in-game world. [21] Both Monolith Soft and Tri-Crescendo had recently sent similar game pitches to Namco, lead Namco to suggest the two companies work together. In 2008, producer Tadashi Nomura stated that "We [...] are still willing to start developing a new Baten Kaitos when the time is ripe. [20] Honne wished to experiment with other art styles as well, including an entirely 2D segment with 8-bit graphics. [20] Tri-Crescendo was primarily responsible for the game's battle system and sound design. Georg instead fakes his death by blowing up his laboratory, and secretly flees to Mira with Kalas and Fee. [3] Answering questions in a rational manner that mirrors the respective character's mindset strengthens their "bonds", which in turn awards benefits in the game's battle system. [19] The Nintendo Gamecube was chosen as the game's platform due to the general lack of JRPGs in its game library; the team wanted to offer a "true RPG" for the userbase, and eventually establish it as a franchise for the system. [6][8] Additionally, a camera Magnus may be used in battle to take photographs of enemies, which can in turn be sold for varying amounts of money, based on picture quality and rarity of image captured. [17] Frustrated, Takahashi decided to start his own company, alongside other Squaresoft employees who had previously worked on Xenogears, Chrono Trigger, and Chrono Cross, to further work on the Xeno series.