Still, any of these cards make for a windmill slam first pick, even if I assume I’ll never find out what that feels like. I have this a bit below premium removal since it does so little on the back foot, though it’s going to be a great card in good aggressive draws. I can't say I blame you. Plus, once this becomes the Temple, you no longer have a card out that lets you spend the life. 2. The Maze is a fantastic defensive option that will thwart the attack of punishing voltron commanders not named Uril or Sigarda. When a spellslinger taps into the Wellspring to cast an instant or sorcery, he/she gets to unleash a second copy that spell upon the table. Of course, we could also incorporate the help of a few stow-a-ways such as Archetype of Imagination or Sun Quan, Lord of Wu to ensure our raiding bandits return with bountiful treasure. 7. You’ll be making Dinosaurs most of the time, but sometimes you might +2 into a nice -4 or -5 to finish the game. Outside of that, things look a little more dire, and I’m not all that interested in playing this. Of course, in a multiplayer game, the non-involved opponents will also be able to search out a basic land and put it into play. This is powerful, worth splashing, and a very high pick. That’s all I have for you today my EDHREC friends. This set looks like a lot of fun, and I’m looking forward to seeing how it plays out. Vance’s Blasting Cannons If you had a pet dinosaur, what type of dinosaur would you want to own? Adventure awaits as we plot a course to follow the Treasure Map. This not only pads our ability to stay in the game but also edges her loyalty up a few notches in preparation to use her third ability. At this point in the game, well-timed spot removal like Swords to Plowshares will meet the ransom requirements of the Hostage Taker and return the exiled card to its rightful owner. Admiral Beckett’s second ability, however, can be a bit arduous to pull off. And, what would you name him/her? Vraska, Relic Seeker has earned herself an infamous reputation as a pirate not to cross paths with on the high seas of Ixalan. Great card! It’s got a lot of stats, a reasonable crew cost, and even vigilance (which is weaker on Vehicles, given that you need twice the crew to take advantage of it). A 1/1 lifelink for 1 isn’t a good deal, but it’s not that hard to flip this, and a land that makes 1/1s for only 3 mana gives you a significant long-game advantage. 3. If your deck is extremely heavy on a tribe and that tribe has a lot of 4+ drops, maybe this is worth it. Let’s discuss in the comments below! That’s more than enough to make me interested. In the aggressive Red-Black Pirates deck, this is a threatening beater. It is good to see continued tribal support as Commander 2017 stretches into Ixalan. I wouldn’t first-pick this under most circumstances, but I would be happy playing it. For -10 loyalty, Vraska outright punishes a player by reducing their life total to 1. Repeating Barrage Arguably, the two Simic powerhouses could, and should, co-exist together. It looks more like a Constructed engine than a Limited one, given how many explore cards you need for this to be great. Ixalan releases on September 29, 2017. © 1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. Here’s an unexpected uncommon to consider. So few cards have activated abilities that are worth spending an entire card to negate them, so I’m not seeing the reason to run this. In fact, check out fellow EDHREC author Sam Alpert’s latest treatise about this little stomper! Vraska is expensive, but she delivers. While several decks could benefit from this find, White and Boros should be the best equipped (pun intended) to discover the lost valley tucked away within the continent’s interior. Gatherer is the Magic Card Database. Objects in Mirror are Closer than they Appear! Browse through cards from Magic's entire history. His resume includes eight PT top 8s with a win at Berlin in 2008, fifteen GP Top 8s with five wins, and a Hall of Fame induction in 2013. When we are not activating Hualti to spawn reptilian combatants, we can increase our own life force by using her +2 ability to gain life equal to the power of target creature we control. Casting a 3-color card is a little easier due to Treasure, but still isn’t trivial, and getting through with three Pirates is not easy. They seem so powerful and unique that I couldn't resist writing about them for my new article. Captivating Crew Not casting spells or off-tribe cards makes this a pretty risky addition, as it’s very easy for it just to be dead. Our newest Simic merfolk is an astonishing creature of the sea with power and toughness equal to the number of cards we have in hand. The secret tech with this card is that we can target our own creatures or artifacts should the need arise. The opponent has maybe one turn to kill her and prevent the blowout, after which you end up insanely far ahead. In a non-spell deck, this is clearly a blank. By Luis Scott-Vargas / September 22, 2017 October 10, 2019. Draining for 1 isn’t something ramp decks care about a ton, and a 3-mana ramp spell is not exciting enough to be worth running (especially when it doesn’t fix colors). A Treasure-generator that requires you to get through for damage is not something I’m interested in. A two mana artifact that searches out basic lands for three mana is a decent deck-thinning tool in addition to ensuring a land drop every turn. When we flip into this hidden land we are rewarded with three pieces of treasure that can be sacrificed at any time for mana or pawned off one by one in exchange for drawing a card. In this case, be sure to don your political hat and remind the other players that this kind deed brings with it a favor to be called in later. Gold cards are where it’s at, and unfortunately the best one happens to be rare instead of mythic. I see this mostly as a sideboard card against a deck full of small creatures, because paying 6 mana for 2 damage, then 4 mana plus a card for each subsequent 2 damage is not a good deal. Regisaur Alpha. Of course, in a multiplayer game, the non-involved … They also make it very difficult to kill you, as chumping and gaining life goes a long way. It’s potentially a sideboard card, but I’m skeptical of that too, even with the bonus peek you get at the opponent’s hand. For the most part, Primal Wellspring is a land version of Pyromancer’s Goggles which is currently found in over 3,300 decks on EDHREC. Field of Ruin. The rate is solid enough on its own, and if you can get the first equip for free, you’ve come out way ahead. You also have the option of just playing this and crushing, which will work fairly well too. Reminiscent of one of my favorite green draw spells, Shamanic Revelation, Tishana, Voice of Thunder allows us to draw a card for each creature we control when she enters the battlefield.